If you want swords to be practical in your setting, you will have to bend reality to make it a good fit. Re: How (un)realistic are Street Samurai?Īs others have pointed out, swords-vs-guns is impractical unless your gunfighter opponent has his weapon holstered and your character attacks from no further than 6 meters (~20 feet) away. My overall opinion is that, realistically, a larger bladed weapon might be useful, but the majority carried would fall into the long knife/shortsword class, possibly paired To a cutting/slashing weapon with no real point (Like a machete or kukri) a steel post can be used as cover, to name an example off the top of my head. Obstacles that could be used as cover or that might hinder the opponents charge were generally not present, but may factor in a real world confrontation.Īnd it's occasionally easy as gamers to forget that cover is different for different types of attacks. We conducted the tests in a dojo, field or gymnasium, so the attacker usually had a clear path to his target. The environment plays a huge role here too. Expectations and experience could skew things in favor of one participant or the other. They were still going to get cut or stabbed on the arm, but it was a small price to pay. Guys that actually practiced close quarters shooting also did way better in the tests. Guys that sunk into a rigid shooting stance tended to die more often than those that could draw while on the move. Around 20' is the reactionary gap and it's where an aggressive opponent of roughly average physical ability has a pretty damn good chance of hurting you before you can shoot them.
In other words, the shooter was always reacting. They had to wait until there was a legit threat. We were mainly doing these simulations for cops, who as a rule were not supposed to just pull out their gun and shoot anything that moves. It's not a myth, but again, it's only a simulation and there are a variety of criteria that could swing things in a different direction.įor example, the intent of the participants plays a big role here. Ghost of Tsushima still has no release date, but it already promises to be one of the most promising Playstation 4 exclusives of 2019.Either this is a huge widespread delusion' date=' or there really is something to it.Īs I said, we ran these sort of simulations at my old school. New information about the development of Ghost of Tsushima - Atmosphere, history and samurai We encourage you to read the news that we leave below: We collect all the general details of the development of the game and to what extent developers want to bring realism to your video game. If they hit you with a katana, even a single blow, the fight is over. These are examples of Sucker Punch's determination to bring realism and historical and cultural fidelity to his video game.Ĭhris Zimmerman, head of Sucker Punch, previously recounted his experience during the development of Ghost of Tsushima: The truth is that if you ever take a katana and hold it in your hands, you realize how dangerous it is. This school trains young pupils in arts such as Kenjutsu and Battojutsu. Masters of the katana and school of martial arts founded in the XVII century respectively. This is the real reason why Sucker Punch is turning to masters such as Masakumo Kuwami and Ryusetsu Ide, and teachers of Tenshin ryu Hyoho.
This can offer surprise and bewilderment to the players. The fighting style, aesthetics and behavior will not match our expectations. However, during the XIII they were very different. The concept of samurai that people have is that of the sixteenth, seventeenth and eighteenth centuries. We leave you the fragment in which we explained it before: The combat also has an important weight, because we already know that the samurai will not be those to whom the cinema has accustomed us. We not only talk about historians, but experts in culture, aesthetics and even the characteristic animals of the time in which the title is set. Sucker Punch already told us a few months ago that they were hiring different experts to bring all the realism possible to their video game.
We tell you everything we know about the subject! We had not had information about Ghost of Tsushima for a long time! Now we know that Sucker Punch is hiring real samurai to give more realism to his video game.